Rolando on iPhone
January 6, 2009 1:13 pm Mobility, iRecommendThis the first post in a new series that I’m calling iRecommend (rss). These posts will have their own category (and therefore a unique RSS feed). The inspiration for this stems from a few of my friends who told me that they would subscribe to an RSS feed of stuff that I thought was kewl. This “stuff” may be software or hardware. It might also be music, books, movies or TV (but book recommendations are very unlikely since I rarely read anymore – sad, i know).
My first installment in this series is an iPhone game called Rolando (App Store link). This was a highly anticipated title that was announced around the time that the iPhone SDK was announced last March. It was finally released last month and it certainly lives up to the hype.

I’m not planning to provide a full review of items in these posts, but the gameplay is simple and uses the iPhone accelerometer effectively. If you are new to iPhone gaming, this title is a great example of the “input via movement” that the iPhone accelerometer provides.
The story isn’t complex, yet fun and you can play this game in short spurts, which is a must these days for me. I don’t have time to immerse myself in a 75-hour game. There are people who like those titles, but I’m not one of them. I want to get into a game, get out when I’m interrupted and resume when I’m ready.

The price is $9.99 which is on the high side for iPhone applications, but it’s a relative steal when you compare that to the price of games on other mobile consoles like the Nintendo DS and Sony PSP. Plus, this game is every bit as good (if not better).
